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Hexadoku (Sudoku 16x16) Solver

Tool/Solver to resolve Sudoku16x16. Hexadoku is a variant of classical Sudoku, also called giant sudoku, of size 16 by 16, with inner squares of 4x4. It can be filled with letters of hexadecimal characters.

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Hexadoku (Sudoku 16x16) Solver -

Tag(s) : Number Games

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Hexadoku (Sudoku 16x16) Solver

Solve a Hexadoku grid


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Answers to Questions (FAQ)

What is Hexadoku? (Definition)

Hexadoku (or 16x16 Sudoku) is an advanced variation of the famous logic game Sudoku. It is played on a 16x16 grid, divided into 16 4x4 regions. The objective is to fill all the boxes with numbers or letters so that each row, each column, each region (sub-grid of 4x4 boxes) contains them all without repetition.

How to fill the Hexadoku 16x16 grid?

There are 3 main types of notation for the 16 characters inside the hexasudoku grids.

1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,G: the usual sudoku numbers (from 1 to 9) followed by the first letters of the alphabet.

0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F: hexadecimal digits (base 16)

A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P: the first 16 letters of the alphabet (variant letters can be used to guess words)

dCode allows all alphanumeric characters, both the letters A-Z and the numbers 0-9. On the other hand, the numbers 10,11,12,13,14,15,16 are prohibited, replace them with letters if necessary.

It is possible to copy and paste and/or directly type the values in the boxes (space for empty).

Example: Copy the content in the first cell 89 4 3 1 DA2 6 DA B E 5C 8 1CF 5 EB 6 4 32 AC 9 4 1 A 4 6 E7 8 E 6 5 7 0F4 6 7C 9 D87 E 6 5A 2 08 5 E F 45 2FA 8369 D A3720 F A D5 C 4 1D04 AF C E8 B C1 to get:

89431DA26
DABE5C8
1CF5EB
6432A
C941A
46E
78E65
70F4
67C9
D87E65A
2085EF
452FA8369D
A3720F
AD5C4
1D04AFC
E8BC1

How does the step by step works?

The Sudoku 16*16 solver solves the hexadoku / hexasudoku /hexa-wordoku grid by following logical deductions (similar to a human) and displays the steps of its progress.

The explanations are detailed and deducted for the content of rows, columns or blocks.

Sometimes no immediate logical solution can be found for a cell, the solver tries a value in the cell and continues until an inconsistency happens. If the solver find a problem it comes back to previous steps (these steps are not displayed). If there are none, then the solution is shown, there may be many possible solutions.

Source code

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Reminder: dCode is an educational and teaching resource, accessible online for free and for everyone.

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