Search for a tool
Vector Norm

Tool to calculate the norm of a vector. The vector standard of a vector space represents the length (or distance) of the vector.

Results

Vector Norm -

Tag(s) : Matrix

Share
Share
dCode and more

dCode is free and its tools are a valuable help in games, maths, geocaching, puzzles and problems to solve every day!
A suggestion ? a feedback ? a bug ? an idea ? Write to dCode!


Please, check our dCode Discord community for help requests!
NB: for encrypted messages, test our automatic cipher identifier!


Feedback and suggestions are welcome so that dCode offers the best 'Vector Norm' tool for free! Thank you!

Vector Norm

Vector's Norm Calculator

Plane Vector (2D Vector)



Space Vector (3D Vector)




See also: Square Root

N-Vector (N-dimensional)

Loading...
(if this message do not disappear, try to refresh this page)

Answers to Questions (FAQ)

What is the norm of a vector? (Definition)

The norm of a vector is its length. If $ A $ and $ B $ are two points (of a space of $ n $ dimensions) then the norm of the vector, noted with a double bar $ \|\overrightarrow{AB}\| $, is the distance between $ A $ and $ B $ (the length of the segment $ [AB] $).

The absolute value is the special case of the norm for a real number (one dimension).

How to calculate the norm of a vector?

In a vector space of dimension $ n $, a vector $ \vec{v} $ of components $ x_i $ : $ \vec{v} = (x_1, x_2, ..., x_n) $ is computed by the square root of the sum of the squares of the components: $$ \left\|\vec{v}\right\| = \sqrt{x_1^2 + x_2^2 + \cdots +x_n^2} $$

The norm of a vector can also be computed from the scalar product of the vector with itself: $ \| \vec{v} \| = \sqrt{ \vec{v} \cdot \vec{v} } $.

How to calculate the norm of a 2D vector?

In the 2D plane, for a vector $ \vec{v} = (x,y) $ the formula is simplified $$ \|\vec{v}\|= \sqrt{x^2+y^2} $$

Example: $ \vec{v} = \left( \begin{array}{c} 1 \ 2 \end{array} \right) $ so $ \|\vec{v}\| = \sqrt{1^2+2^2} = \sqrt{5} $

How to calculate the norm of a 3D vector?

In 3D space, for a vector $ \vec{u} = (x,y,z) $ the formula is simplified $$ \|{\vec{u}}\|= \sqrt{x^2+y^2+z^2} $$

How to calculate the components of a vector from the points?

From the coordinates of the points $ A (x_A,y_A) $ and $ B (x_B,y_B) $ of the vector $ \overrightarrow{AB} $, the components of the vector are $ {\overrightarrow {AB}} = \{ (x_B-x_A), (y_B-y_A) \} $ and therefore the norm is $ \|\overrightarrow {AB}\| = \sqrt{(x_B-x_A)^2+(y_B-y_A)^2} $

Source code

dCode retains ownership of the "Vector Norm" source code. Except explicit open source licence (indicated Creative Commons / free), the "Vector Norm" algorithm, the applet or snippet (converter, solver, encryption / decryption, encoding / decoding, ciphering / deciphering, breaker, translator), or the "Vector Norm" functions (calculate, convert, solve, decrypt / encrypt, decipher / cipher, decode / encode, translate) written in any informatic language (Python, Java, PHP, C#, Javascript, Matlab, etc.) and all data download, script, or API access for "Vector Norm" are not public, same for offline use on PC, mobile, tablet, iPhone or Android app!
Reminder : dCode is free to use.

Cite dCode

The copy-paste of the page "Vector Norm" or any of its results, is allowed (even for commercial purposes) as long as you credit dCode!
Exporting results as a .csv or .txt file is free by clicking on the export icon
Cite as source (bibliography):
Vector Norm on dCode.fr [online website], retrieved on 2024-12-21, https://www.dcode.fr/vector-norm

Need Help ?

Please, check our dCode Discord community for help requests!
NB: for encrypted messages, test our automatic cipher identifier!

Questions / Comments

Feedback and suggestions are welcome so that dCode offers the best 'Vector Norm' tool for free! Thank you!


https://www.dcode.fr/vector-norm
© 2024 dCode — The ultimate 'toolkit' to solve every games / riddles / geocaching / CTF.
 
Feedback